PBR IBL Renderer
A program that allows you to import a 3D object and visualise it with PBR (Physically Based Rendering) textures and IBL (Image Based Lighting). Made in C++ OpenGL GLSL and ImGui.
DetailsSkilled Video Games and Computer Graphics Software Engineer with a strong background in C++ and Object-Oriented Programming. Proficient in Unreal Engine 4/5, and computer graphics technologies.
Experience includes working on a AAA custom engine improving UI and Shadow Rendering, Networked gameplay features programming in Unreal Engine 5, Custom tools programming on Ureal Engine 5 in C++, debugging, and profiling 3D software. Eeager to use his technical skills and experience in working on incredible projects with incredible people.
A program that allows you to import a 3D object and visualise it with PBR (Physically Based Rendering) textures and IBL (Image Based Lighting). Made in C++ OpenGL GLSL and ImGui.
DetailsResearch on VR embodiment of animal characters with consumer-grade headsets. Made entirely with Unreal Engine 5. Received a 1st Class Dissertation Distinctions.
DetailsMultiple OpenGL C++ projects created to learn the technology and C++. Including work on blendshapes, reflectance and normal mapping.
DetailsTraining of a Pong artificial intelligence with reinforcement learning using Unity's ML-Agents plugin.
DetailsStrong background in C++ and Object-Oriented Programming. Proficient in Unreal Engine 4/5, and computer graphics technologies. Experience includes working on a AAA custom engine improving UI and Shadow Rendering, Networked gameplay features programming in Unreal Engine 5, Custom tools programming on Ureal Engine 5 in C++, debugging, and profiling 3D software
Strong experience using C++ in Unreal Engine 5 projects and Custom AAA Engines on Tooling and Graphics Application.
Blueprints and C++ used professionally for a AA game with network-based multiplayer gameplay with the GAS framework and Custom UE5 Tools creation.
DirectX 12, HLSL and C++ used on Shadow and UI rendering on a custom AAA 3D engine for an open-world game. OpenGL, GLSL also used on personnal projects.
Git And Perforce version control systems used with various teams and projects sizes
Debugging software in visual studio, Rider and profiling with Pix and RenderDoc Graphics application.
Master of Science in Computer Graphics with AR/VR specialization. Dissertation made on the use of VR in Unreal Engine 5.
Strong experience working in Agile Scrum with the Jira suite with various projects types and teams sizes.
Excellent communication skills, Teamwork, self driven, detailed and bilingual English speaker. Inter-team communication with artistic teams (VFX, Arts).